Tiger Beetle Real-time Rendering in Unreal for 3D Artist Magazine issue 101

This is a project I created for issue 101 of 3D Artist Magazine featuring the Tiger Beetle (Cincindela nitida). The goal was to use Unreal for rendering. Yes the model is a bit heavy for real time game play but in this case I'm focusing on exploring game rendering as an alternative to software rendering. I also experimented with using Mari's PBR shading and texturing workflow as an alternative to Substance. Overall I think it was an interesting experiment. Check out the article in issue 101 for more info, included assets, and video. http://www.3dartistonline.com/news/2016/12/blender-mastered-in-3d-artist-issue-101/

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