Deepworker personal submarine Model

I did this as a study a few years ago while in Max Dayan's hard surface modeling class at the Gnomon School. Its still a WIP! needs textures. I'm experimenting with Octane for Maya's new metallic material. Will (eventually) add textures next to make it look less CG. These images are screenshots of working in Maya's viewport with the renderer set to Octane. Very cool to work with models with realsitic lighting and materials.

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Playing with soem underwater shots. The guy inside is untextured zso obviously this is a WIP....needs fish!