Eric S. Keller
3D Digital Artist and Creature Designer
Los Angeles CA
Professional Experience:
2020 - Present
-
Co founder and Instructor at ZBrush Jewelry Workshop (www.zbrushjewelryworkshop.com)
-
Online private instruction for The Smithsonian Institute and UWorld
-
Freelance Scientific Visualization Artist and Animator for Digizyme
Projects currently in progress
-
Freelance Visual Effects artist for FilmoGraph
Projects include main title sequence for Stephen King's The Stand, Swamp Thing, and Blood Brothers.
2018 - 2020
-
CG Generalist at Griffith Observatory (Friends of the Observatory), Los Angeles CA
Responisble for modelling, texturing, rigging, and animating numerous elements for aplanaterium show currently in production. Show is expected to debut in 2020.
2017 - 2018
-
Creative Development Artist and Instructor OTOY Inc, Los Angeles CA (www.otoy.com)
Responsible for working with Octane Development team on artist education, promotion, tool development, and documentation. Currently developing a suite of instructional guides on Otoy's Octane integration into Unity (unity.otoy.com/guides/) as well as the Octane plug-ins for Maya, Cinema 4D and 3ds Max.
2008 - Present
-
Instructor at the Gnomon School of Visual Effects and The Gnomon Workshop
Designed curriculum for a taught 10 week courses, workshops, Gnomon-online classes, and summer courses. Classes include Digital Creature Sculpting, Introduction to ZBrush, and Introduction to Maya. Authored numerous titles for the Gnomon Workshop including Hyper-realistic Insect Design, Introduction to the UV Toolkit in Maya 2018, Introduction to Maya (2014, 2016, and 2017), Introduction to Rendering with Octane, Maya Viewport 2.0 and Shader FX. Students have gone on to have successful careers at Disney, Blizzard, ILM, Digital Domain, and many other leading industry studios.
- Presenter for Gnomon's ZBrush Sculpting Workshop: SCI-FI DESIGN & DEVELOPMENT event in 2017
- Presenter for Gnomon's Anatomy Lab: Entomology for Creature Designers Event in 2015
2016
-
Creature Modeler and Texture Artist Bad Robot/Kelvin Optical, Santa Monica CA (www.badrobot.com)
Created hero models for feature films including 10 Cloverfield Lane and Star Trek: Beyond. Created concept models and animatic sequences for additional film projects still in production
2012 - 2016
-
Lead Visualization Artist, Digizyme Inc., Los Angeles CA/Somerville MA (www.digizyme.com)
Lead Artist on E. O. Wilson's Life on Earth interactive digital biology textbook for Apple's Ipad. Created models and animations for visualization of leading biomedical research and education. Clients include Boston Museum of Science, Harvard Medical School, Life Science Industries, Hans Clevers, E O Wilson, The Howard Hughes Medical Instuitute.
2005 - Present
-
Freelance Digital Artist, Los Angeles CA
Studios include: Filmograph, Imaginary Forces, Prologue Films, Yu and Co.
Projects include visual effects sequences for film,modeling and animation for film title sequences, commercials, and trailers for games and films. Notable projects include title animation sequence and studio logo animations for Aquaman, The Haunting of Hill House, Overlord, Power Rangers, Krampus, Atomic Monster, Romulus Entertainment, The Invasion, Enchanted, Sympathy for Lady Vengeance, Nim's Island, Dragon Wars, and many others
2004 - Present
1998 - 2005
- Multimedia Specialist and Scientific Visualization Artist at the Howard Hughes Medical Institute, Bethesda MD
Developed website design, Logo and Multimedia experiences for HHMI's Biointeractive,org. Created animation sequences to demostrate complex biological processes and reserach for leading HHMI investigators as part of HHMI's Holiday Lectures on Science.
Education
- Gnomon School of Visual Effects Extension Courses 2005-2007
- Bachelor's of Arts in Music Florida State University Class of 1994
Special Training