This is a fairy character I've been working on with my partner Irene Devin (https://www.artstation.com/irenedevin). I had a lot of fun working on a project that combines my love of insect anatomy and character modeling. We consider this version 1. I'd like to do another version with more realistic hair. I modeled the character and the dagger, Irene created the clothes and we both working on the texturing. She did an amazing job modeling the clothes in zbrush and marvelous designer and texturing the clothes in Substance and Marmoset Toolbag. I created the render in redshift for Maya. Hope to do an Unreal version soon.