Fairy Model WIP

This is a fairy character I've been working on with my partner Irene Devin (https://www.artstation.com/irenedevin). I had a lot of fun working on a project that combines my love of insect anatomy and character modeling. We consider this version 1. I'd like to do another version with more realistic hair. I modeled the character and the dagger, Irene created the clothes and we both working on the texturing. She did an amazing job modeling the clothes in zbrush and marvelous designer and texturing the clothes in Substance and Marmoset Toolbag. I created the render in redshift for Maya. Hope to do an Unreal version soon.

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

render created in Redshift for Maya

maya screenshot

maya screenshot

ZBrush render of the character

ZBrush render of the character

ZBrush render of the character

ZBrush render of the character

ZBrush render of the character

ZBrush render of the character

Irene Devin created the clothes in Marvelous Designer and Zbrush

Irene Devin created the clothes in Marvelous Designer and Zbrush

Irene Devin textured the clothes in Substance Painter and Marmoset Toolbag

Irene Devin textured the clothes in Substance Painter and Marmoset Toolbag

Irene Devin textured the clothes in Substance Painter and Marmoset Toolbag

Irene Devin textured the clothes in Substance Painter and Marmoset Toolbag