I created this model for the ZBrush 2026 beta. All elements were modeled in ZBrush (Block out of the cafe walls in Maya). I rendered in Redshift for Maya. Texturing was created in Substance Painter. I did the basic textures but the really good stuff was done by https://www.artstation.com/irenedevin she's become quite the master! We had fun making this, more to come!