A model I created for a client of the nudibranch (sea slug) Glaucsu Atlanticus. They look pretty crazy and apparently have a pretty painful sting. The model was sculpted and painted from reference imagery in ZBrush. I baked textures for the nudibranch in Marmoset toolbag. The rocks are Quixel Megascans, the gravel texture was created from quixel surfaces using Bridge. Rendered in Maya using Redshift. The water is just a Redshift water preset with a noise texture in the bump to create light ripples. Lighting is an HDRI of a beach and a single area light.