This is a model I created in pre-production for The Cloverfield Paradox/God Particle when I was at Bad Robot. The design is based on the concept by Josh Viers. Not the final model but it was fun to do. The images shown here are untextured, just a metallic material in Octane for Maya. These are screenshots of the viewport (including bloom and glare) in the latest version of Octane for Maya. Pretty neat!