I don't often do fan art but when I do, its Star Trek fan art! This is my re-imagining of the character Lursa of the House of Duras from Star Trek Next Generation/Deep Space Nine. Started in Zbrush as a concept sculpt, then retopo in Maya. Created hair in ZBrush using Fibermesh. Then painted textures in Substance Painter. Posed in Maya and exported for rendering in Unreal 4.14 using my own shaders.
Will probably revisit this model soon, not crazy about the pose or expression. Eye and teeth shaders need work.