French Cafe WIP

Start of a larger interior scene I'm working on with my partner Irene Devin Keller (https://www.artstation.com/irenedevin). I created the models in ZBrush and Maya, she is handling the texturing in Substance Painter. I set up lighting and rendering in Arnold for Maya. The best part has been doing the research which has required both of us to tour some outstanding cafes here in France. Cafe De La Paix in La Rochelle and Bouillon Du Marche in Niort have been our primary reference. Dmitriy Nemtsu (https://www.artstation.com/dingodile9) helped out with the floor tile in Substance Designer. FYI, you'll notice our tiles don't repeat perfectly. this is intentional as the same is true for the tile in our reference (see the reference photos I posted). More to come...

Cappuccino render in Arnold for Maya 2025

Cappuccino render in Arnold for Maya 2025

Cappuccino render in Arnold for Maya 2025

Cappuccino render in Arnold for Maya 2025

Cappuccino render in Arnold for Maya 2025

Cappuccino render in Arnold for Maya 2025

Cafe tables render in Arnold for Maya 2025

Cafe tables render in Arnold for Maya 2025

Cafe tables render in Arnold for Maya 2025

Cafe tables render in Arnold for Maya 2025

Cafe floor render in Arnold for Maya 2025. Note it doesn't tile perfectly which is true to our original reference, see the reference photo.

Cafe floor render in Arnold for Maya 2025. Note it doesn't tile perfectly which is true to our original reference, see the reference photo.

reference photo for cafe floor tiles, Bouillon du Marche in Niort, France

reference photo for cafe floor tiles, Bouillon du Marche in Niort, France

reference photo for cafe floor tiles, Bouillon du Marche in Niort, France

reference photo for cafe floor tiles, Bouillon du Marche in Niort, France

Cappuccino glass reference photo from Cafe du la Paix, La Rochelle, France (had to drink a few of these for the sake of reference...)

Cappuccino glass reference photo from Cafe du la Paix, La Rochelle, France (had to drink a few of these for the sake of reference...)

Set up in Maya

Set up in Maya

set up in Maya

set up in Maya

Spoon and sugar models in ZBrush

Spoon and sugar models in ZBrush

Cappuccino model in ZBrush. sugar was created with nanomesh+dynamesh.

Cappuccino model in ZBrush. sugar was created with nanomesh+dynamesh.

Table model in ZBrush

Table model in ZBrush

comfy chair model in ZBrush

comfy chair model in ZBrush

Table model texturing in Substance Painter by Irene Devin Keller

Table model texturing in Substance Painter by Irene Devin Keller

Table model texturing in Substance Painter by Irene Devin Keller

Table model texturing in Substance Painter by Irene Devin Keller

comfy chair reference Bouillon du Marche, Niort France

comfy chair reference Bouillon du Marche, Niort France